“Then one day, you graduate into a world of bank brochures and powerpoint templates where you are forced to actively push your creative visions through peer and client critique who are all trying to turn your ideas into something else or make a chinese menu out of it.”
I hate graphic design.

Ok, that’s a bit of an overstatement just to get your attention, but I am definitely a healthy dose of frustrated towards the profession as a whole.

See, I think every designer or artist providing a service knows the trials and tribulations of client feedback. If you are anything like me, you have this scene in your head where you show the client a polished design you have strategically thought through and they erupt into a fit of appreciation:

“This is PERFECT! I’m going to pay you double for your genius and insight!”

Which of course, never happens. The likely outcome is that they want it to POP more and the logo to be larger for half the price. Oh, and they also need it ASAP.

ASAP: A term that people with no concept of time management use. The correct procedure for requests like this is to sit on the request for a while and if the requester asks for it, reply: “I have a bunch of other ASAPs before yours. Sorry, I’ll get to it ASAP.”

Some food for thought: The Nike logo was originally designed by Carolyn Davidson for $35 and the client didn’t even like it. He didn’t. even. like it.

This idea of petty subjectivity towards the value of design and how everybody wants the next big idea, but nobody really wants to take the risk of a new idea is the basis of my current frustration toward graphic design. How do you charge an hourly rate for an idea? How do you put a number value on a subjective logo? I would say many issues regarding these pitfalls are solved by compromises from both the designer and client. With that said, there is a fine line that is easily crossed when the compromising starts to hurt the end product.

Ji Lee – The Transformative Power of Personal Projects from Ji Lee on The 99 Percent.

I have watched this video dozens of times, and the story Ji Lee tells at A Behance Conference is a perfect example of people getting weedsy.

WEEDSY: The act of calling out meaningless details of a project and adding completion barriers for no reason other than to hear yourself talk. i.e. “Being down in the weeds of a project.”

It’s like when you ask someone what they think of a design. Naturally that person is going to profess the things they feel would make it better. If you put the Nike logo brief in front of 100 people before it was the Nike logo, you would have an infinite amount of variations for the Nike logo and every single person thinks they are right, and they are. Plus, they all would charge a different hourly rate. And who is right?

So, why do I personally continue designing if it makes me so bitter all the time?

It took me quite awhile to get to the root of this answer. Then, one day, it landed on my lap in the form of an answer Dan Stiles gave on GrainEdit.com. The moment I read it, my perspective changed.

(in regards to agency life) “… at a firm you are turning out Design Product on an assembly line (and) you usually aren’t actually making your own design. Whoever has their name on the door is working hard to bring in high dollar work in order to keep the machine running, which often means taking monied clients who don’t really want great design. Great design is risky. Many clients prefer simply good design, which is far lower risk.”

This answer generated such a large response that it prompted him to write more extensively on the subject.  He goes on to say:

“There are two kinds of design. Design as a service and design as art. Design as a service is just like being a plumber or any other trade. Someone calls, you fix their pipes and you fix them as best you can, then you collect the money and move on. No matter how you slice it you’re fixing pipes, not building the Sistine Chapel. The client doesn’t want the Sistine Chapel, they just want their toilet to work. That is 99% of the paying work that’s out there. Don’t expect deep creative satisfaction from design as a service, expect a good job and a paycheck.”

So, I finally had a name for the thing I remembered enjoying. Design as art.

See, Graphic Design Education is a funny thing. You are introduced to all these techniques, designers, artists, movements, programs, styles, illustrations, etc.. You are creatively pushed every day from peers and professors who all have the communal objective to create the most witty and ground breaking solutions possible. Then one day, you graduate into a world of bank brochures and powerpoint templates where you are forced to actively push your creative visions through peer and client critique who are all trying to turn your ideas into something else or make a chinese menu out of it.

CHINESE MENU: When a client combines aspects of each of the presented designs and makes one ULTRA MEGA DESIGN. The end result is usually mediocre at best with no clear vision.

Can you imagine any other profession where you are paid an arbitrary amount of money to determine what someone else is visually thinking of, create it, and then convincingly sell it back to them? That’s like a car salesman who builds your used card on the spot… within your budget. Do I dare use the cliche example of how you would never tell your Doctor how to fix your ailment? Cause a client is sure as hell going to tell you that according to a distant relative, his logo in yellow is a much better solution for his eye care establishment.

It has been my experience that new, risky, innovative design can only come from having full to %90 creative control over something. And I also think this is made much more difficult when someone else is footing the bill or when you have to answer to more than 3 people at one time. It’s difficult enough having to sell an idea to one person who makes the decisions, much less a room of people who all feel obligated to earn their paycheck by making the next safety-concious weedsy suggestion.

I also don’t want to insinuate that I know everybody’s business better than they do. Because I don’t. Ultimately you are designing the things that define them, not you. It’s not about me, the all knowing designer. You can only offer your professional opinion, push for compromise, and then carry out demands.

So, for the near future, Service Design at work & Art Design at home.

P.S. Frank Chimero talks on this concept in much more depth and intelligence. His video is below. He is also writing a book and I’m excited about it.

Frank Chimero – The Shape of Design from Build on Vimeo.

Ross Moody is writing this biography in third person and feels a little awkward about it. He is currently an Art Director by day and runs a limited edition design collective called 55 Hi's by night. He likes pizza and cereal and clever ideas. You can drop him a line at 55his.com or get a few updates on the 55 Hi's Facebook page.